Recommended Modder Detections
If you are not sure about how to use these protection features, make sure you check out the following guide, created by the 2Take1 Tester and Staff team.
2T1 is able to detect people who are modding in your lobby, based on certain conditions. Modders will be distinguished as such in the player list, and you are able to block incoming stuff from them thanks to the Block From Modders features.
If you suspect someone to be a modder, you can also mark them manually as such. You may also remove the modder tag from them, but this is strongly discouraged unless you are truly aware of what you are doing.
The menu flags marks as modders based on certain detections, which are always enabled (for example, if your protections block an incoming malicious event from them). However, you may also enable the following detections:
Sync Crash Type Mismatch 2 is attempted.
Note that this detection could cause some false positives. Use it if the regular crash protections do not work for you.
Host token has been altered.
Player model is changed.
Peyote Plants will cause false positives when this detection is enabled.
Lots of Script Events are sent.
Spamming certain Script Events in a single frame could cause the victim to crash. You can set a threshold between
100events, although it is recommended to leave the default value (
20): lower values would lead to a lot of false positives, and higher values could ignore an actual spam attempt.
A towtruck is spawned.
The rear hook of the towtruck tends to break the physics for other players in your lobby (which is the main reason why it got removed from Online), and could be exploited to crash you.
A Super Jump is detected.
Normally, the Super Jump can only be used by the Beast during the related Freemode event.
You can also whitelist friends from the detection features, so that they are not (wrongfully) marked as modders. Fake Friends will also be whitelisted if they are added to the friends list.