Recommended Modder Detections
If you are not sure about how to use these protection features, make sure you check out the following guide, created by the 2Take1 Tester and Staff team.
2Take1 is able to detect people who are modding in your lobby, based on certain conditions. Modders will be distinguished as such in the player list, and you are able to block incoming stuff from them thanks to the Block From Modders features.
If you suspect someone to be a modder, you can also mark them manually as such. You may also remove the modder tag from them, but this is strongly discouraged unless you are truly aware of what you are doing.
The menu flags marks as modders based on certain detections, which are always enabled (for example, if your protections block an incoming malicious event from them). However, you may also enable the following detections:
- Disable IP Spoof Detection
Disable the IP Spoof detection, preventing 2Take1 from marking players with a mismatching IP address. Because of how IPs are treated in GTA, this sort of detections could lead to false positives.
- Session Mismatch
Any player that joins the lobby using a spoofed username or SCID will be marked.
- Altered Host token
- Player model change
If a player changes their model, they will be marked. You should disable this detection during Halloween or similar events, as Peyote plants will cause false positives when this detection is enabled.
- Super Jump
Normally, the Super Jump can only be used by the Beast during the related Freemode event. If anyone uses a Super Jump outside of this scenario, they will be marked.
- Script Event Spam
Spamming certain Script Events in a single frame could cause the victim to crash. You can set a threshold between
100events, although it is recommended to leave the default value (
20): lower values would lead to a lot of false positives, and higher values could ignore an actual spam attempt.
Some customers in Karen's store enjoy doing nasty things, like kicking other customers. When Karen kindly asks them to leave the store, they become visibly irritated and refuse to do so, which forces Karen to speak to her supervisors. She proceeds to read the post-it underneath her desk, which explains the protocol to be followed:
- If the customer is protected against desync kicks, Karen must speak to the Manager.
- If the customer attacks customers using a rubber duck, Karen must speak to the Regional Director.
- If the customer kicks another player, Karen must speak to the Operations VP.
- If the customer kicks the session host, Karen must speak to the CEO.
You can also whitelist friends from the detection features, so that they are not (wrongfully) marked as modders. Fake Friends will also be whitelisted if they are added to the friends list.