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Aiming Assistance#

No Spread#

Forces the bullets to always travel to the center of your crosshair.

No Recoil#

Disables the effect of recoil while shooting a weapon, allowing you to always keep the crosshair stable.


Makes your weapon shoot automatically as soon as the crosshair is placed on a target. The target must be within the range of the weapon. You can enable it for either players or NPCs; for the latter, make sure to set up the Ped Filters accordingly.


Locks your crosshair on the first target you aim your weapon to. The target must be within the range of the weapon. You can enable it for either players or NPCs; for the latter, make sure to set up the Ped Filters correctly.

Exclude Friends#

Makes Triggerbot and Aimbot ignore your Social Club friends. This setting can be applied to either feature individually.

Aimbot Bone#

Lets you choose the part of the body where the Aimbot will lock the crosshair. It is set to the head by default.

Aimbot FOV#

Lets you define the area around the crosshair where the Aimbot will look for targets to lock on to. Higher values will increase the detection area for the aimbot, making it stick to nearby targets like a magnet. Possible values range between 1 and 90, with the default value being 1.

Aimbot Delay#

Lets you set a re-engagement delay for the Aimbot, in miliseconds. By doing this, when the current target is lost (either killed or out of sight), the aimbot will wait a bit before it starts to look for a new target to engage.

Aimbot Visibility Check#

Makes the Aimbot check whether the target is covered behind an object. If that is the case, the aimbot will not engage it, or will stop doing so.


Makes the Aimbot track the target with smooth movements, in order to help simulate the aiming style of a human. This becomes especially noticeable when you engage multiple targets consecutively, or when you engage a target that is moving at high speed. You can set the speed of the smoothing effect.

Lead Time#

Makes the Aimbot aim slightly in front of the target, allowing you to compensate the travel time of the bullets. This becomes especially useful when you engage a moving target from a long distance. By default, the travel time will be calculated automatically, based on the distance to the target and the speed of the projectile; however, you can also apply a manual offset to this automated calculation.

Target Indicator#

Shows information about what you are aiming to. You can customize the spacing, size, thickness and color of the text.

Custom Crosshair#

Replaces the crosshair of the weapon with a custom one, which you can set to be always enabled, or only while aiming. You can also customize the size, thickness and color of the crosshair. It is very useful for free-aiming sniper rifles or rocket launchers.

Ped Filters#

Sets which type of pedestrians will be targeted by Aimbot and Triggerbot, when they are set to NPCs. Possible choices are:

  • Mission enemies (marked as red blips)
  • Police and Army peds
  • Fireman and Paramedic peds
  • Gang members

Triggerbot and Aimbot will only target the peds that you choose. If none is selected, neither feature will work on NPCs.

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