Shared Menu and UI Profiles
Our Discord server allows members to share their menu and UI profiles. Download the profiles from the sharing channels and copy them to their corresponding folders.
More information below.
Display an overlay with info related to the game. You can align the items to the right or bottom, change the color of the text and the position of the overlay.
- FPS counter
- Vehicle speed (in miles per hour)
- Player count
- Health and armor
- Wanted evel
- XYZ coordinates
- Script Event count
- Entity and Net Entity counts
Customize the appearance of 2Take1's notification system (anchor, position, width, extension, text size and spacing, fading and duplicate effects). You may display test notifications to see what they look like after the changes.
Additionally, you may also clear all notifications from the queue, or log them to the following file:
Player Info Window#
See information of the players in your lobby from within Online Players. The window will be pinned next to the menu by default. If you disable the Pin option, the window will be displayed in the top left corner. You can also set a XY offset from either base.
- Player ID (from 0 to 31)
- Godmode state
- XYZ coordinates
- Distance from you
- Wanted level
- In vehicle?
- Vehicle godmode state
- Is friend?
- Cached IP address
- Wallet money
- Total money
- Kill-Death ratio
- Is spectating?
- Modder flags
- Is in an interior?
- Host token
- Host priority
- Social Club ID (both real and weakly spoofed)
Set the horizontal (X) and vertical (Y) position of the menu, using the header as a reference.
Change the visual appearance of the menu. The following options are available:
- Enable Preset – Override the UI customizations and revert 2Take1 to its default visual state. This will not change your current settings.
- Header – Change the header picture of the menu.
- Fonts – Change the font for every element of the menu.
- Menu Layout – Change the properties of every element of the menu, such as size, spacing, padding, count, etc.
- Menu Colors – Change the color of every element of the menu.
You may create different UI profiles to quickly change the appearance of the menu. 2Take1 uses a default profile that will be loaded when the menu is injected, and you can also create additional profiles.
UI profiles will be stored as INI files within this directory:
Lets you switch between three input methods: Raw, WinState and WinKeyboardState. You should be fine with the default one, but feel free to change it if that is not the case. If you change the input method on accident and cannot navigate through the menu anymore, restart the game.
Lets you switch between two renderers: DirectXTK and FW1. If you use languages with special characters, such as Chinese or Russian, set it to FW1.
Lets you set different cooperative multithreading implementations. This feature may come useful for Lua developers requiring advanced features to work properly, and does not serve any real purpose for regular users.
Save Lang INI#
Generates a language file, which you may use to create a translation of the menu.
Profiles let you save your menu settings, such as the features currently enabled, allowing you to access them quicker.
2T1 relies on a default profile, which will be loaded automatically when the menu is injected. Press F9 at any time to save your settings to your default profile.
You can also create custom profiles with different sets of features and settings that you can load manually. For example, you can configure a custom profile with all protections and event hooks disabled, in order to play a heist without issues.
Both default and custom profiles can be managed from within 2T1, by going to Local Tab → Settings → Profiles. You can load or save your settings to a profile, create custom profiles, rename and delete them.
The default profile is defined in this file:
Custom profiles will be stored as INI files within this directory:
You can change the key for saving to the default profile; check out Keybinds for further information.
Display the menu tutorial, allowing you to go through the default keybinds if you forgot them.
Use the menu with a controller. Once enabled, you must close the menu with the keyboard, and then open it with the controller.
Disable Phone When Menu Is Active#
Enable Splash Screen#
Toggle on/off the welcome splash screen that 2Take1 displays when it is injected. A welcome notification will always be displayed in either case.